Ps4 controller uncharted: Amazon.com: DualShock 4 Wireless Controller for PlayStation 4

Опубликовано: May 31, 2021 в 4:36 pm

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Категории: Miscellaneous

7 Years Ago, One Ambitious Sequel Changed PlayStation Forever

Retrospective

One door closes and another one opens.

by Willa Rowe

Future Publishing/Future/Getty Images

Despite the success of a franchise, sometimes the end is inevitable. It has to come because if it doesn’t then a once-beloved series runs the risk of becoming tired. PlayStation has a slew of iconic franchises, and Uncharted is one of the best thanks to its Indiana Jones-styled approach to its adventure. It also helps that we’ve got a charming protagonist named Nathan Drake. But seven years ago, Drake’s story ended with the release of Uncharted 4: A Thief’s End. What makes Uncharted 4 special is that it ends the series on a high note, and it paved the way for the future of PlayStation in the process.

The Uncharted series from Naughty Dog (now best known for The Last of Us) defined the PlayStation 3. The first entry, Drake’s Fortune, was released a year into the console’s lifespan. The subsequent second and third entries followed soon after. It made a concise trilogy that could all be played on the PlayStation 3, solidifying the console as the place to play some of the most cinematic and exciting exclusives in gaming. But the story of Nathan Drake had one last chapter: the end.

Nate’s too old for this.

Sony

Released for the PlayStation 4 in 2016, Uncharted 4 still has the roguish charm of the first three games, and the plot follows a familiar formula by introducing some mystical treasure for Drake and company to hunt down before some goons. In this case, it is the lost pirate paradise of Libertalia, which still holds a massive horde of wealth to be plundered. Back to help Nate get to the booty first are series mainstays like Sully and Elena, with the added introduction of Nate’s previously thought-dead brother Sam.

While much of the blueprint is in line with the carefree globetrotting hijinks of the first three games, what sets A Thief’s End apart is its more somber approach to the story. With only a few in-game years passing since Uncharted 3: Drake’s Deception, Nate has found that he is not as young as he used to be. Trading a life of adventure for one of comfort, he now lives with Elena and works an honest job.

But he is restless, and the promise of one last great adventure is impossible to pass up. Despite his desire to recapture the sense of his old adventures, A Thief’s End makes him struggle more than ever. It is a gripping narrative that also includes mechanical leaps like larger open areas for exploration and some of the most gorgeous set pieces in the series.

There is an implicit acknowledgment on the game’s part that this is the end of the line for Nate. From the moment you press start, it is an unstoppable roller coaster toward an end for the series. It is a sense of dread that hangs over everything — which the game wants to make the player sit in.

Uncharted 4 helped usher in a new era of PlayStation exclusives.

Sony

Much of this darker tone comes from a change in leadership for the finale. After series creator Amy Henning departed from Naughty Dog, Last of Us creators Neil Druckmann and Bruce Straley took over Uncharted 4. While not nearly as oppressively dark as The Last of Us, Uncharted 4 takes more emotional cues from that game than its predecessors. The graphical fidelity of the PS4 is used to show the wrinkles that now define Nate’s face along with speckles of gray in his hair. Even the story of a paradise that met its end all comment on the meta-narrative of Uncharted 4.

In addition to marking the end of the Uncharted series, A Thief’s End also marks a close to an era of PlayStation while simultaneously marking the beginning of another. It closes out the adventurous blockbusters of the PlayStation 3 era that Uncharted helped define while ushering in the era of prestige.

The Last of Us began this move but Uncharted 4’s transformation of the series solidifies it. Following Uncharted 4, Sony pivoted to making games that feel more traditionally prestigious, culminating in the likes of Ghost of Tsushima and other modern classics.

Uncharted 4: A Thief’s End is a deserved finale for one of PlayStation’s biggest franchises, but it was also a begging for PlayStation whose influences can still be felt today.

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How To Solve Controller Problem

Fixes / October 21, 2022 / By Dobby

The Uncharted franchise is one of the most well-known and well-played in the gaming domain. It has always attracted a varied fan base due to the adventure-style action and journeying around the Earth. The same is the case for the new pair of games released today itself. The Uncharted Legacy of Thieves Collection consists of two big launches: Uncharted 4 – A Thief’s End and Uncharted: The Lost Legacy.

While both games were out on the consoles, this will be the first time that PC players get in on the action to explore everything present in the two games. However, it has not been a smooth ride so far on its maiden day. There have been recurring problems with the controllers which are failing to pickup the game play, leaving them useless.

In that regard, it is important to solve this issue as soon as possible so that it does not hinder the future of the game. Therefore, the following guide will help players in solving their problems with the controllers.

Uncharted: Legacy of Thieves Collection – How to fix controller problem on PC

The problems seem to persist with controllers for PS4 and PS5, both of which have become a staple for the gaming community. Therefore, the serious nature of the issue means you will want to solve it quickly, and here are some steps to do the same:

Go for a wired cable in place of Bluetooth or wireless

An old-school solution for gamers over the years. It has often been observed that wireless controllers misbehave during games which can be the issue here as well. You should try using a wired controller as Bluetooth will need a plugin or a different software for it to function on the PC. However, this is not a fail-safe solution so you would want to make sure of the other methods as well.

Playing through Epic Games

For players who have been playing through the Epic Games store, you go through the below steps:

  • Choose “Add a game” from the Steam Library
  • Select “Add a Non-Steam Game” from the dropdown menu
  • Go to “Epic Games Launcher” before choosing “Add Selected Programs”
  • Now you can make use of the present controller from Epic Games too which should allow you to solve the connectivity issue.

Playing through Steam

For players opting for Steam, the problem has mostly been occurring through Dualsense controllers which need you to turn off Steam data. However, that may not be easy for everyone and this is how to go about it:

  •  You will need to shut down the game, no matter if it is on or not
  • Now open Steam and make your way to Library
  • Right-click the “Uncharted Legacy of Thieves” collection
  • Choose “Properties” and then “Controller”
  • From the dropdown menu, make sure you disable “steam input” which will see your controller working now
  • Start the game again and hopefully your game is now working with the desired controller.

Thus, that is all the information players may need to solve the controller issue. Additionally, you would want to remove the usage of applications like DS4, DSX, and DualSense X on your PC. These have been found to regularly sabotage the running of the controller and prevent it from being detected in the game.


Last Updated on October 21, 2022

Dobby

A FIFA junkie who can also mix it up with Call Of Duty and racing games. GTA was his first love. Now can be found spending time between writing on what he plays and playing what he will write on.

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Steam Community :: Group :: Russian Steam Community

Until recently, the compatibility of games for PC and controllers was only taken care of by individual developers. This led to the fact that a particular game supported a predetermined set of devices, and players chose from these options. In 2015, we started an experiment to find out what happens when the community is less restricted. We’ve created tools to allow Steam users to bind various device controls (eg Steam Controller, PlayStation and Xbox controllers) to any combination of input elements that the game understands (eg keyboard keys, mouse movements, controller clicks). In addition, we have created a system where users can share their own controller layouts and modify the layouts created by others, and since the best ones appear at the top of the list, the combined efforts of the community benefit us all. These two features – input element binding and the layout publishing system – formed the basis of what we now call the Steam Input system.

Three years later, the experiment with the input system began to bring interesting results. In particular, by supporting so many controllers, we learned about which controllers are used on the platform, and by supporting custom layouts, we learned how players prefer to interact with different genres. Today we will share with you information about which controllers are used on Steam and how, and what happens when a new controller appears on the platform. We will also discuss the Steam Controller and how the hardware settings make it different from other types of controllers.

Controllers on Steam

The first thing you notice is that many Steam players have a controller. Since 2015, over 30 million players have registered at least one controller, and over 15 million have registered more than one. Including accounts with multiple controllers and controllers registered to multiple accounts, there are 60 million device-account pairs on Steam. The diagrams below show a breakdown by controller type.

The majority of devices are console controllers, but the remaining 8% are also a significant number, with about 5 million devices. This group consists of Steam controllers, PC gamepads, Nintendo controllers, and arcade controllers (and don’t forget the 783 dancepads). This is a large, motley collection of input devices that in many cases require some effort from the user just to connect to the computer. There’s a lot hidden in these numbers, but when combined with the time spent in games, we come to some interesting conclusions.

Xbox controllers are the most common controller for PCs

Xbox controllers are the standard controller for PC games, and this fact is obvious when looking at the statistics. There are approximately 40 million Xbox 360 and Xbox One controllers connected to Steam, accounting for 64% of all controllers. How exactly did they become the standard? Ten years ago, Microsoft made a major effort to adopt the XInput protocol that underpins the Xbox input system, and the result has been widespread support from game developers. Since the vast majority of games have built-in support for XInput, the Xbox controller is a solid option that allows you to play a variety of games without any problems.

PS4 controllers are surprisingly common

The PlayStation 4 is a very popular console with a great controller. The reason we’re surprised by the 12 million number is because the PS4 controller wasn’t usually seen as a PC game controller. Built-in support is rare, so players use software that converts PS4 controller signals to Xbox controller signals. This approach has several disadvantages. For example, the game may prompt you to press Y to jump, but you actually have to press the triangular button. This transformation, which needs to be done in the mind, is troubling many PS4 controller users, and it’s clear from last month’s playtime data.

Note that Xbox One user engagement is almost double that of PS4. It’s unclear how much of this difference can be explained by user experience, but it’s probably safe to assume that this gap would be smaller if more games supported the PS4 controller. One possible solution is to fully integrate the Steam input system on the game side, which allows hints to be shown in the game that are appropriate for the type of controller selected by the user. We’ll go into more detail on all of the additional features of the Steam input system later, but in the meantime, we state that there is a large and unexplored community of PS4 controller users on Steam today.

Switch Pro controller is very popular for the new device

The Switch Pro controller appeared in 2017 and players started using it with their computers right away. At the time, support was mostly limited to the basic ability to remap buttons in the Steam input system. This meant that the user interface did not match the device and features such as motion control and vibration were not available. An update released on Steam in May 2018 included a full set of features for this device, the corresponding icons were added to the user interface, and a number of general improvements. As a result, the growth of these controllers has accelerated (see chart below), and it has become the seventh most popular controller on Steam.

Steam controllers fit a wide variety of games

The Steam Controller is compatible with your entire library, including games that require a mouse to control. The unique combination of trackpad and gyroscope allows you to aim more accurately than a regular stick and helps bridge the gap between controller and non-controller games. To date, we have sold 1.3 million controllers, but we are much more interested in how they are used. The Steam Controller community plays a more diverse set of games compared to users of other types of controllers: its owners play twice as many games as the owners of the following device. Also, many of these games don’t have controller support at all. We are happy that our users are enjoying all kinds of games and will continue to improve the Steam Controller for both existing and future users.

What’s next?

The Steam platform has a large and diverse collection of controllers, and this fact is contrary to the approach in which controller support is built-in or static. Sure, Xbox controller support will meet the requirements of 64% of Steam users, but what about the other 22 million devices? What’s more, future controllers may have input methods that didn’t exist or weren’t popular at the time the game was released. For example, motion control is a relatively new development, but the Steam input system allowed the community to experiment with it in older games. In some cases, users have found motion control settings that they feel are superior to those that have been in use for many years.

Another significant benefit of fully integrating with the Steam input system, which supports over 200 controller models, is that it provides a consistent user experience across multiple devices. And since it’s part of Steam, future updates to the Steam client will include support for new controllers without any effort from developers. In future posts, we will discuss these and other features of the Steam input system and show how they help the vast number of controller users on Steam.

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